000 01724cam a2200337 i 4500
001 17325686
003 OSt
005 20220621141510.0
008 120531s2013 flua 001 0 eng
010 _a 2012019337
020 _a9781466554207
_qpaperback
040 _aDLC
_cDLC
_dDLC
_dUOC
_erda
042 _apcc
082 0 0 _a794.81536
_223
_bKEI
100 1 _aBurgun, Keith
_eauthor.
_9776
245 1 0 _aGame design theory :
_ba new philosophy for understanding games /
_cKeith Burgun.
264 1 _aBoca Raton, FL :
_bA K Peters/CRC Press,
_c[2013].
264 4 _c© 2013 by Taylor & Francis Group, LLC.
300 _axxii, 165 pages :
_billustrations ;
_c24 cm.
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
504 _aIncludes index.
520 _a"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"--
_cProvided by publisher.
650 0 _aComputer games
_xDesign.
_93153
650 0 _aVideo games
_xDesign.
_9777
650 0 _aComputer games
_xProgramming.
_93174
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
999 _c225
_d225