000 | 01724cam a2200337 i 4500 | ||
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001 | 17325686 | ||
003 | OSt | ||
005 | 20220621141510.0 | ||
008 | 120531s2013 flua 001 0 eng | ||
010 | _a 2012019337 | ||
020 |
_a9781466554207 _qpaperback |
||
040 |
_aDLC _cDLC _dDLC _dUOC _erda |
||
042 | _apcc | ||
082 | 0 | 0 |
_a794.81536 _223 _bKEI |
100 | 1 |
_aBurgun, Keith _eauthor. _9776 |
|
245 | 1 | 0 |
_aGame design theory : _ba new philosophy for understanding games / _cKeith Burgun. |
264 | 1 |
_aBoca Raton, FL : _bA K Peters/CRC Press, _c[2013]. |
|
264 | 4 | _c© 2013 by Taylor & Francis Group, LLC. | |
300 |
_axxii, 165 pages : _billustrations ; _c24 cm. |
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336 |
_2rdacontent _atext _btxt |
||
337 |
_2rdamedia _aunmediated _bn |
||
338 |
_2rdacarrier _avolume _bnc |
||
504 | _aIncludes index. | ||
520 |
_a"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"-- _cProvided by publisher. |
||
650 | 0 |
_aComputer games _xDesign. _93153 |
|
650 | 0 |
_aVideo games _xDesign. _9777 |
|
650 | 0 |
_aComputer games _xProgramming. _93174 |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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942 |
_2ddc _cBK |
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999 |
_c225 _d225 |