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020 _z9781803243252
_qprint
020 _a9781803246185
_cebook
040 _aMiAaPQ
_beng
_epn
_erda
_cMiAaPQ
_dMiAaPQ
_dWaSeSS
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082 0 _a621
_223
_bSTU
100 1 _aButler, Stuart.
_eauthor.
245 1 0 _aGame Development Patterns with Unreal Engine 5 :
_bBuild Maintainable and Scalable Systems with C++ and Blueprint /
_cStuart Butler, Tom Oliver, and Christopher J. Headleand.
250 _aFirst edition.
264 1 _aBirmingham, England :
_bPackt Publishing Ltd.,
_c[2023]
300 _a1 online resource , (vi, 237 page :
_billustrations; digital, PDF file
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_acomputer
_bc
338 _2rdacarrier
_aonline resource
_bcr
347 _2rda
_atext file
_bPDF
504 _aIncludes bibliographical references and index.
506 _aAvailable on campus and off campus with authorized login.
588 _aDescription based on print version record.
590 _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
650 0 _aThree-dimensional display systems.
700 1 _aOliver, Tom.
_eauthor.
700 1 _aHeadleand, Christopher J.
_eauthor.
_94293
776 0 8 _iPrint version:
_aButler, Stuart.
_tGame Development Patterns with Unreal Engine 5 : Build Maintainable and Scalable Systems with C++ and Blueprint.
_bFirst edition.
_dBirmingham, England : Packt Publishing Ltd., c2023
_hxvi, 237 pages
_z9781803243252
797 2 _aProQuest (Firm)
856 4 0 _uhttps://elibrary.gemzplatform.com/qv3o
942 _2ddc
_cPDF
949 _hsbenebook
999 _c1616
_d1616