000 | 01876nam a2200409 i 4500 | ||
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001 | ssj0003174720 | ||
003 | WaSeSS | ||
005 | 20241015113550.0 | ||
006 | m d | ||
007 | cr n | ||
008 | 240113s2023 enka sb 001 0 eng d | ||
020 |
_z9781803243252 _qprint |
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020 |
_a9781803246185 _cebook |
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040 |
_aMiAaPQ _beng _epn _erda _cMiAaPQ _dMiAaPQ _dWaSeSS _duoc |
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082 | 0 |
_a621 _223 _bSTU |
|
100 | 1 |
_aButler, Stuart. _eauthor. |
|
245 | 1 | 0 |
_aGame Development Patterns with Unreal Engine 5 : _bBuild Maintainable and Scalable Systems with C++ and Blueprint / _cStuart Butler, Tom Oliver, and Christopher J. Headleand. |
250 | _aFirst edition. | ||
264 | 1 |
_aBirmingham, England : _bPackt Publishing Ltd., _c[2023] |
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300 |
_a1 online resource , (vi, 237 page : _billustrations; digital, PDF file |
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336 |
_2rdacontent _atext _btxt |
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337 |
_2rdamedia _acomputer _bc |
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338 |
_2rdacarrier _aonline resource _bcr |
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347 |
_2rda _atext file _bPDF |
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504 | _aIncludes bibliographical references and index. | ||
506 | _aAvailable on campus and off campus with authorized login. | ||
588 | _aDescription based on print version record. | ||
590 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
650 | 0 | _aThree-dimensional display systems. | |
700 | 1 |
_aOliver, Tom. _eauthor. |
|
700 | 1 |
_aHeadleand, Christopher J. _eauthor. _94293 |
|
776 | 0 | 8 |
_iPrint version: _aButler, Stuart. _tGame Development Patterns with Unreal Engine 5 : Build Maintainable and Scalable Systems with C++ and Blueprint. _bFirst edition. _dBirmingham, England : Packt Publishing Ltd., c2023 _hxvi, 237 pages _z9781803243252 |
797 | 2 | _aProQuest (Firm) | |
856 | 4 | 0 | _uhttps://elibrary.gemzplatform.com/qv3o |
942 |
_2ddc _cPDF |
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949 | _hsbenebook | ||
999 |
_c1616 _d1616 |