000 03289cam a2200409 i 4500
001 ssj0000476049
003 OSt
005 20230516130840.0
008 101211t20112011gw a b |||| 0|eng d
020 _a9783642266386
_qpaperback
020 _z9783642137570
_qeBook
024 7 _a10.1007/978-3-642-13757-0
_2doi
040 _aUOC
_beng
_cUOC
_erda
082 0 0 _a658.4063
_223
_bHAS
245 0 0 _aDesign Thinking :
_bUnderstand - Improve - Apply /
_cEditors, Hasso Plattner, Christoph Meinel, Larry Leifer.
264 1 _aHeidelberg :
_bSpringer,
_c2011.
264 4 _c© 2011 Springer.
300 _axxi, 236 pages :
_billustrations ;
_c24 cm.
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
490 1 _aUnderstanding Innovation
504 _aIncludes biographical references.
520 _a"Everybody loves an innovation, an idea that sells." But how do we arrive at such ideas that sell? And is it possible to learn how to become an innovator? Over the years Design Thinking - a program originally developed in the engineering department of Stanford University and offered by the two D-schools at the Hasso Plattner Institutes in Stanford and in Potsdam - has proved to be really successful in educating innovators. It blends an end-user focus with multidisciplinary collaboration and iterative improvement to produce innovative products, systems, and services. Design Thinking creates a vibrant interactive environment that promotes learning through rapid conceptual prototyping. In 2008, the HPI-Stanford Design Thinking Research Program was initiated, a venture that encourages multidisciplinary teams to investigate various phenomena of innovation in its technical, business, and human aspects. The researchers are guided by two general questions: 1. What are people really thinking and doing when they are engaged in creative design innovation? How can new frameworks, tools, systems, and methods augment, capture, and reuse successful practices? 2. What is the impact on technology, business, and human performance when design thinking is practiced? How do the tools, systems, and methods really work to get the innovation you want when you want it? How do they fail? In this book, the researchers take a system's view that begins with a demand for deep, evidence-based understanding of design thinking phenomena. They continue with an exploration of tools which can help improve the adaptive expertise needed for design thinking. The final part of the book concerns design thinking in information technology and its relevance for business process modeling and agile software development, i.e. real world creation and deployment of products, services, and enterprise systems.
650 0 _aCreative thinking.
_93323
650 0 _aCreative ability in business.
_9824
650 0 _aSystem design.
_93177
650 0 _aOrganizational change.
_9208
650 0 _aIndustrial management.
_93200
700 1 _aPlattner, Hasso,
_94146
_d1944-
_eeditor.
700 1 _aMeinel, Christoph,
_94147
_d1954-
_eeditor.
700 1 _aLeifer, Larry J.
_94148
_eeditor.
830 0 _aUnderstanding Innovation
_94149
942 _2ddc
_cTEXT BOOK
949 _hkokoebook
999 _c1531
_d1531