000 | 01169cam a2200349 i 4500 | ||
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001 | 18402564 | ||
003 | OSt | ||
005 | 20221117125821.0 | ||
008 | 141210s2014 caua b 001 0 eng d | ||
010 | _a 2014497515 | ||
020 |
_a9780321929679 _qpaperback |
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020 |
_a0321929675 _qpaperback |
||
040 |
_aDLC _beng _erda _cDLC _dDLC _dUOC |
||
042 | _apcc | ||
082 | 0 | 0 |
_a794.81536 _223 _bERN |
100 | 1 |
_aAdams, Ernest _q(Ernest W.) _eauthor. _93416 |
|
245 | 1 | 0 |
_aFundamentals of game design / _cErnest Adams. |
250 | _aThird Edition. | ||
264 | 1 |
_a[Berkeley, CA] : _bNew Riders, _c[2014]. |
|
264 | 4 | _c© 2014 by Pearson Education, Inc. | |
300 |
_axiv, 560 pages : _billustrations ; _c24 cm. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references, glossary and index. | ||
650 | 0 |
_aComputer games _xDesign. _93153 |
|
650 | 0 |
_aComputer games _xProgramming. _93174 |
|
650 | 0 |
_aVideo games _xDesign. _9777 |
|
906 |
_a7 _bcbc _corigcop _d2 _encip _f20 _gy-gencatlg |
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942 |
_2ddc _cTEXT BOOK |
||
999 |
_c1398 _d1398 |