000 | 03745cam a2200445 i 4500 | ||
---|---|---|---|
001 | 18352380 | ||
003 | OSt | ||
005 | 20221116152908.0 | ||
008 | 102149s2013 a b 001 0 eng d | ||
010 | _a 2014469389 | ||
015 |
_aGBB326950 _2bnb |
||
020 |
_a9781430248996 _qpaperback |
||
020 |
_z9781430249009 _qeBook |
||
035 | _a(OCoLC)ocn832607801 | ||
040 |
_aUKMGB _beng _cUKMGB _dOCLCO _dTRUCL _dA6Q _dIXA _dYDXCP _dBTCTA _dMZ3 _dOCLCF _erda _dSINLB _dNJI _dU3G _dDLC _dUOC |
||
042 | _alccopycat | ||
082 | 0 | 0 |
_a794.816693 _223 _bSUE |
100 | 1 |
_aBlackman, Sue _eauthor. _93277 |
|
245 | 1 | 0 |
_aBeginning 3D game development with Unity 4 : _ball-in-one, multi-platform game development / _cSue Blackman. |
246 | 3 | _aBeginning three D game development with Unity four | |
250 | _aSecond Edition. | ||
264 | 1 |
_a[New York] : _bApress, _c[2013]. |
|
264 | 4 | _c© 2013 by Sue Blackman. | |
300 |
_axxviii, 778 pages : _billustrations ; _c24 cm. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
490 | 1 | _aTechnology in action | |
500 | _aPrevious edition: 2011. | ||
500 | _aIncludes index. | ||
505 | 0 | _aIntroduction to game development -- Unity UI basics -- Getting started -- Scripting: getting your feet wet -- Terrain generation: creating a test environment -- Navigation and functionality -- Cursor control -- Imported assets -- Action objects -- Managing state -- Exploring transistions -- Physics and special effects -- Message text -- Inventory logic -- Managing the inventory -- Dialogue trees -- Mecanim and characters -- Game environment -- Setting up the game -- Menus and levels. | |
520 | _aBeginning 3D Game Development with Unity 4is perfect for those who would like tocome to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure gameincluding reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. | ||
630 | 0 | 0 |
_aUnity (Electronic resource) _9791 |
650 | 0 |
_aThree-dimensional display systems. _9779 |
|
650 | 0 |
_aComputer games _93174 _xProgramming. |
|
830 | 0 |
_aTechnology in action series. _93278 |
|
906 |
_a7 _bcbc _ccopycat _d2 _encip _f20 _gy-gencatlg |
||
942 |
_2ddc _cBK |
||
999 |
_c1374 _d1374 |