000 01036nam a2200301 i 4500
001 ssj0001169442
003 WaSeSS
005 20221116144404.0
008 090826s2013 caua b 000 0 eng d
020 _a9781449363215
_qpaperback
040 _aCaPaEBR
_beng
_erda
_cCaPaEBR
_dWaSeSS
_dUOC
082 0 0 _a794.8
_223
_bRAP
100 1 _aKoster, Raph,
_d1971-
_93204
_eauthor.
245 1 2 _aA theory of fun for game design /
_cby Raph Koster ; Foreword by Will Wright.
250 _aSecond edition.
264 1 _aSebastopol, California :
_bO'Reilly Media,
_c2013.
264 4 _c© 2014 Raph Koster.
300 _axviii, 279 pages :
_bcolor illustrations ;
_c24 cm.
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
650 0 _aComputer games
_xDesign.
_93153
650 0 _aComputer games
_xSocial aspects.
_93205
700 1 _93206
_aWright, Will
_d1960-
_q(William Ralph),
_eauthor of introduction.
797 2 _aebrary.
942 _2ddc
_cTEXT BOOK
949 _hsbenebook
999 _c1363
_d1363