000 | 01036nam a2200301 i 4500 | ||
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001 | ssj0001169442 | ||
003 | WaSeSS | ||
005 | 20221116144404.0 | ||
008 | 090826s2013 caua b 000 0 eng d | ||
020 |
_a9781449363215 _qpaperback |
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040 |
_aCaPaEBR _beng _erda _cCaPaEBR _dWaSeSS _dUOC |
||
082 | 0 | 0 |
_a794.8 _223 _bRAP |
100 | 1 |
_aKoster, Raph, _d1971- _93204 _eauthor. |
|
245 | 1 | 2 |
_aA theory of fun for game design / _cby Raph Koster ; Foreword by Will Wright. |
250 | _aSecond edition. | ||
264 | 1 |
_aSebastopol, California : _bO'Reilly Media, _c2013. |
|
264 | 4 | _c© 2014 Raph Koster. | |
300 |
_axviii, 279 pages : _bcolor illustrations ; _c24 cm. |
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336 |
_2rdacontent _atext _btxt |
||
337 |
_2rdamedia _aunmediated _bn |
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338 |
_2rdacarrier _avolume _bnc |
||
650 | 0 |
_aComputer games _xDesign. _93153 |
|
650 | 0 |
_aComputer games _xSocial aspects. _93205 |
|
700 | 1 |
_93206 _aWright, Will _d1960- _q(William Ralph), _eauthor of introduction. |
|
797 | 2 | _aebrary. | |
942 |
_2ddc _cTEXT BOOK |
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949 | _hsbenebook | ||
999 |
_c1363 _d1363 |