000 | 02791aam a2200373 i 4500 | ||
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001 | ocn1111454243 | ||
003 | OCoLC | ||
005 | 20221116125239.0 | ||
008 | 190803s2020 flua b 001 0 eng d | ||
015 |
_aGBB9E4609 _2bnb |
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016 | 7 |
_a019501017 _2Uk |
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020 |
_a9781138632059 _qpaperback (acid-free paper) |
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020 |
_z9781138632097 _qhardcover |
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024 | 8 |
_a10.1201/b22101 _2doi |
|
035 | _a(OCoLC)ocn1111454243 | ||
035 | _a(OCoLC)1111454243 | ||
037 |
_a9781315208435 _bTaylor & Francis |
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040 |
_aEBLCP _beng _erda _epn _cEBLCP _dTYFRS _dEBLCP _dOCLCQ _dTYFRS _dYDXIT _dN$T _dYDX _dOCLCF _dUKMGB _dOCLCQ _dUOC |
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082 | 0 | 0 |
_a794.81536 _223 _bJES |
100 | 1 |
_aSchell, Jesse _d1970- _eauthor. _93152 |
|
245 | 1 | 4 |
_aThe art of game design : _ba book of lenses / _cJesse Schell. |
250 | _aThird Edition. | ||
264 | 1 |
_aBoca Raton, FL : _bTaylor & Francis, CRC Press, _c[2020]. |
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264 | 4 | _c© 2020 by Taylor & Francis Group, LLC. | |
300 |
_axIii, 610 pages : _bcolor illustrations ; _c24 cm. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
520 | _aPresents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. | ||
545 | 0 | _aJesse Schell is professor of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. He received his undergraduate degree from Rensselaer Polytechnic Institute and master's degree in information networking from Carnegie Mellon. In 2004, he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review. | |
650 | 0 |
_aComputer games _xDesign. _93153 |
|
942 |
_2ddc _cBK |
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999 |
_c1357 _d1357 |