000 02791aam a2200373 i 4500
001 ocn1111454243
003 OCoLC
005 20221116125239.0
008 190803s2020 flua b 001 0 eng d
015 _aGBB9E4609
_2bnb
016 7 _a019501017
_2Uk
020 _a9781138632059
_qpaperback (acid-free paper)
020 _z9781138632097
_qhardcover
024 8 _a10.1201/b22101
_2doi
035 _a(OCoLC)ocn1111454243
035 _a(OCoLC)1111454243
037 _a9781315208435
_bTaylor & Francis
040 _aEBLCP
_beng
_erda
_epn
_cEBLCP
_dTYFRS
_dEBLCP
_dOCLCQ
_dTYFRS
_dYDXIT
_dN$T
_dYDX
_dOCLCF
_dUKMGB
_dOCLCQ
_dUOC
082 0 0 _a794.81536
_223
_bJES
100 1 _aSchell, Jesse
_d1970-
_eauthor.
_93152
245 1 4 _aThe art of game design :
_ba book of lenses /
_cJesse Schell.
250 _aThird Edition.
264 1 _aBoca Raton, FL :
_bTaylor & Francis, CRC Press,
_c[2020].
264 4 _c© 2020 by Taylor & Francis Group, LLC.
300 _axIii, 610 pages :
_bcolor illustrations ;
_c24 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
520 _aPresents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.
545 0 _aJesse Schell is professor of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. He received his undergraduate degree from Rensselaer Polytechnic Institute and master's degree in information networking from Carnegie Mellon. In 2004, he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.
650 0 _aComputer games
_xDesign.
_93153
942 _2ddc
_cBK
999 _c1357
_d1357