Game physics engine development : how to build a robust commercial-grade physics engine for your game / Ian Millington.
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Item type | Current location | Call number | Materials specified | Status | Date due | Barcode | Item holds |
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Uofcanada Library | 794.81526 IAN/NB (Browse shelf) | Not for loan | 00000834 | |||
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Uofcanada Library | 794.81526 IAN (Browse shelf) | Available | 00000835 | |||
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Uofcanada Library | 794.81526 IAN (Browse shelf) | Available | 00000836 |
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Includes bibliographical references and index.
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