000 -LEADER |
fixed length control field |
02791aam a2200373 i 4500 |
001 - CONTROL NUMBER |
control field |
ocn1111454243 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OCoLC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20221116125239.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
190803s2020 flua b 001 0 eng d |
015 ## - NATIONAL BIBLIOGRAPHY NUMBER |
National bibliography number |
GBB9E4609 |
Source |
bnb |
016 7# - NATIONAL BIBLIOGRAPHIC AGENCY CONTROL NUMBER |
Record control number |
019501017 |
Source |
Uk |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781138632059 |
Qualifying information |
paperback (acid-free paper) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Canceled/invalid ISBN |
9781138632097 |
Qualifying information |
hardcover |
024 8# - OTHER STANDARD IDENTIFIER |
Standard number or code |
10.1201/b22101 |
Source of number or code |
doi |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)ocn1111454243 |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1111454243 |
037 ## - SOURCE OF ACQUISITION |
Stock number |
9781315208435 |
Source of stock number/acquisition |
Taylor & Francis |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
EBLCP |
Language of cataloging |
eng |
Description conventions |
rda |
-- |
pn |
Transcribing agency |
EBLCP |
Modifying agency |
TYFRS |
-- |
EBLCP |
-- |
OCLCQ |
-- |
TYFRS |
-- |
YDXIT |
-- |
N$T |
-- |
YDX |
-- |
OCLCF |
-- |
UKMGB |
-- |
OCLCQ |
-- |
UOC |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81536 |
Edition number |
23 |
Item number |
JES |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Schell, Jesse |
Dates associated with a name |
1970- |
Relator term |
author. |
9 (RLIN) |
3152 |
245 14 - TITLE STATEMENT |
Title |
The art of game design : |
Remainder of title |
a book of lenses / |
Statement of responsibility, etc. |
Jesse Schell. |
250 ## - EDITION STATEMENT |
Edition statement |
Third Edition. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Boca Raton, FL : |
Name of producer, publisher, distributor, manufacturer |
Taylor & Francis, CRC Press, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2020]. |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Date of production, publication, distribution, manufacture, or copyright notice |
© 2020 by Taylor & Francis Group, LLC. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xIii, 610 pages : |
Other physical details |
color illustrations ; |
Dimensions |
24 cm. |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Carrier type code |
nc |
Source |
rdacarrier |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references and index. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. |
545 0# - BIOGRAPHICAL OR HISTORICAL DATA |
Biographical or historical data |
Jesse Schell is professor of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. He received his undergraduate degree from Rensselaer Polytechnic Institute and master's degree in information networking from Carnegie Mellon. In 2004, he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
General subdivision |
Design. |
9 (RLIN) |
3153 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Koha item type |
Book |